Pulsar

From WestGuard

Pulsar

World-class physicist and light projecting den mother.

Alternate ID  
Player   Sean Weir
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Val  Char   Cost
13  STR3
24  DEX42
18  CON16
10  BODY0
28  INT18
14  EGO8
18  PRE8
18  COM4
 
36  PD2
39  ED0
6  SPD26
7  REC0
36  END0
26  STUN0
 
6"  RUN0
2"  SWIM0
2 1/2"  LEAP0
Characteristics Cost: 127
Cost  PowerEND
13  Pulsar Armor: Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Activation Roll 14- (-1/2), OIF (Body Armor; -1/2), Real Armor (Requires Maintenance at Renegades HQ; -1/4) 0
5  Renegades Headset: Radio Perception/Transmission (Radio Group) (10 Active Points); OAF: Renegades Headset (-1) 0
19  Pulse Battery: Endurance Reserve for Elemental Control (120 END, 11 REC) Reserve: (23 Active Points); IIF (-1/4), Conditional Power Power does not work in Water (-1/4) 0
15  Pulsar Light Powers: Elemental Control: Pulsar Armor, 60-point powers, (30 Active Points); all slots OIF: Pulsar Armor (-1/2), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 
13  1) Blinding Light: Sight Group Flash 12d6 (60 Active Points); OIF: Pulsar Armor (-1/2), Beam (-1/4), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 6
12  2) Light Blast: Energy Blast 12d6 (60 Active Points); OIF: Pulsar Armor (-1/2), Beam (-1/4), No Knockback (-1/4), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 6
15  3) Light Shield: Force Field (23 PD/27 ED/10 Flash Defense: Sight Group) (60 Active Points); OIF: Pulsar Armor (-1/2), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 6
15  4) Light Wall: Force Wall (9 PD/11 ED/4 Flash Defense: Sight Group; 3" long and 2" tall) (60 Active Points); OIF: Pulsar Armor (-1/2), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 6
15  5) Lightwave Travel: Flight 15", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); OIF: Pulsar Armor (-1/2), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 0
15  6) Lightbeam Transport: Teleportation 10", x16 Increased Mass, MegaScale (1" = 10 km; +1/2) (60 Active Points); OIF: Pulsar Armor (-1/2), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 6
15  7) Solid Light: Telekinesis (40 STR) (60 Active Points); OIF: Pulsar Armor (-1/2), Conditional Power Power does not work when submerged in liquid (-1/4), Side Effects: Flashy (-1/4) 6
Powers Cost: 152


Cost  Skill
10  +2 with Ranged Combat 
3  Breakfall 14- 
3  Bureaucratics 13- 
3  Combat Piloting 14- 
3  Conversation 13- 
3  Criminology 15- 
3  Deduction 15- 
3  Electronics 15- 
3  Inventor 15- 
1  Language: Renegades Battle Language (Basic Conversation) 
3  Lipreading 15- 
3  PS: Physicist 15- 
3  SS: Electrical Engineering 15- 
3  SS: Pulsar Armor 15- 
3  SS: High Energy Physics 15- 
3  Teamwork 14- 
2  TF: Helicopters, Renegade's Skimmer 
2  Weaponsmith (Energy Weapons) 15- 
Skills Cost: 57
Cost  Perk
5  Renegades Base Donation 
2  Nobel Prize in Physics 
1  Fringe Benefit: PhD in High Energy Physics 
3  Fringe Benefit: FSPD: Federal Police Powers 
5  Money: Well Off 
Perks Cost: 16
Cost  Talent
3  Lightning Calculator 
Talents Cost: 3


Val  Disadvantages
10  Distinctive Features: Pulsar Armor (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 
15  Hunted: VIPER 11- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
15  Hunted: Enemies of Renegades 8- (Occasionally) (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
5  Psychological Limitation: In Love With Dr. Pierce (Uncommon, Moderate) 
20  Psychological Limitation: Protection of Normals Common, Total 
20  Psychological Limitation: Code vs. Killing Common, Total 
5  Social Limitation: Public ID Occasionally (8-), Minor 
10  Watched: FSPD 11- (Frequently) (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 

Disadvantage Points: 100
Base Points: 200 Experience Required: 55 Total Experience Available: 55 Experience Unspent: 0 Total Character Cost: 355

Height: 1.65 mHair: Red
Weight: 56.00 kgEyes: Green
Appearance: 
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