Timber Wolf

From WestGuard

</tr>
Val  Char   Cost
30  STR20
26  DEX48
28  CON36
13  BODY6
13  INT3
10  EGO0
49  PRE3
10  COM0
 
20/30  PD14
20/30  ED14
6  SPD24
12  REC0
56  END0
42  STUN0
 
6"  RUN0
1"  SWIM-1
6"/11"  LEAP0
Characteristics Cost: 167
Cost  PowerEND
40  Enhanced Lupine Powers: Multipower, 60-point reserve, (60 Active Points); All Slots Minimum Limitation (-1/2) 
4u  1) Moves Like a Shadow: Teleportation 17", No Relative Velocity, Position Shift, x8 Noncombat; Must Pass Through Intervening Space (-1/4), Only When In Contact With The Ground (-1/4) 6
4u  2) Wolf Stealth: Invisibility to Sight, Hearing and Touch Groups, Danger Sense, Combat Sense and Detect , Reduced Endurance (0 END; +1/2); Requires A Stealth Roll (-1/2) 0
4u  3) Frenzy: Hand-To-Hand Attack +6 1/2d6, Autofire (3 shots; +1/4), Reduced Endurance (1/2 END; +1/2); Hand-To-Hand Attack (-1/2) [Notes: +3 1/2 d6 for STR] 2
4u  4) Maul: Hand-To-Hand Attack +8d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2) [Notes: +4d6 for STR] 0
4u  5) Razor Talon: Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), Armor Piercing (+1/2); Increased Endurance Cost (x2 END; -1/2) 12
4u  6) Rend: Killing Attack - Hand-To-Hand 2 1/2d6 (4d6 w/STR), +1 Increased STUN Multiplier (+1/4), Semi-Armor Piercing (+1/4); Increased Endurance Cost (x2 END; -1/2) 12
4u  7) Howl: Hearing Group Flash 8d6 (24 Active Points); No Range (-1/2) plus +36 PRE (36 Active Points); Limited Power Only to Scare or Freeze Opponents (-1/2) 2
    
20  Lupine Hide: Armor (10 PD/10 ED); Always On (-1/2) 0
5  +5 PER with Normal Smell 0
10  Targeting with Normal Smell 0
5  Discriminatory with Normal Smell 0
3  +6 versus Range Modifier for Normal Smell 0
10  Smell/Taste Group Flash Defense (10 points) 0
5  Leaping +5" (6"/11" forward, 3"/5 1/2" upward) 1
    
7  Instant Change: Cosmetic Transform 2d6 (into and out of Lupine form) (10 Active Points); Limited Target (Body) Limited (-1/2) 1
    
Powers Cost: 133


Cost  Skill
9  +3 with Tracking, Shadowing, Stealth 
3  Acrobatics 14- 
3  Analyze: Combat 12- 
3  Breakfall 14- 
3  Climbing 14- 
3  Concealment 12- 
3  Shadowing 12- 
3  Stealth 14- 
4  Survival (Temperate/Subtropical, Mountain) 12- 
3  Tracking 12- 
10  Two-Weapon Fighting (HTH)  
Skills Cost: 47


Cost  Talent
3  Absolute Range Sense 
3  Ambidexterity (-2 Off Hand penalty) 
Talents Cost: 6


Val  Disadvantages
10  Accidental Change: Full Moon or Surprise Attacked 11- (Uncommon) 
15  Enraged: Negative Body (Uncommon), go 14-, recover 14- 
20  Hunted: DEMON 11- (Mo Pow, Harshly Punish) 
10  Hunted: Dr. Phillippe Carbineau 11- (As Pow, PC has a Public ID or is otherwise very easy to find, Watching) 
20  Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish) 
5  Money: Poor 
10  Psychological Limitation: Reluctant to use Powers as Anton Carbineau (Common, Moderate) 
15  Psychological Limitation: Predatory Instincts as Timber Wolf (Very Common, Moderate) 
15  Psychological Limitation: Claustrophobic (Uncommon, Total) 
15  Social Limitation: Alienated from Normals (Frequently, Major) 
15  Social Limitation: Secret Identity Frequently (11-), Major 

Disadvantage Points: 150
Base Points: 200 Experience Required: 3 Total Experience Available: 3 Experience Unspent: 0 Total Character Cost: 353

Height: 1.79 mHair: Brown
Weight: 90.00 kgEyes: Brown
Appearance: Red-brown anthropomorphic wolf.
Personality: 
Quote:
Background: 
Powers/Tactics: