Xerxes:Character Sheet

From WestGuard

Super-scientist from the year 3000.

Xerxes Chuan

Xerxes Chuan

Alternate ID   Super-scientist from the year 3000
Player   Brandon Blackmoor

Characteristics

 Val  Char   Cost  Notes 
18   STR 8   HTH Damage 3 1/2d6 END [2]
18   DEX 24   OCV 6 DCV 6
13   CON 6  
13   BODY 6  
68   INT 8   PER Roll 23-
13   EGO 6   ECV: 4
18   PRE 8   PRE Attack: 3 1/2d6
16   COM 3  
 
4/28   PD 0   4/28 PD (0/24 rPD)
3/28   ED 0   3/28 ED (0/25 rED)
5   SPD 22   Phases: 3, 5, 8, 10, 12
7   REC 0  
26   END 0  
29   STUN 0  
 
10"  Flight 20" Noncombat, Max: 60 KPH / 37 MPH
6"  Running 0   12" Noncombat, Max: 36 KPH / 22 MPH
2"  Swimming 0   4" Noncombat, Max: 12 KPH / 7 MPH
3 1/2"  Leaping 0   6" Noncombat, Max: 18 KPH / 11 MPH
91   Characteristics Cost

Powers

Cost   Power   END
7   Nanobiotic regeneration: Healing 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) [Notes: No Healing Max (see Hero 5, p. 120).]    0
 
24   Excursion suit: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2)    0
 
37   Gadgets: Multipower, 75-point reserve, (75 Active Points); all slots OAF (-1)    
1u   1) Antigrav harness: Flight 10", Position Shift (25 Active Points); OAF (-1)    2
1u   2) Comfort zone: Life Support (Immunity Asphyxiants; Immunity Nerve Gases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (25 Active Points); OAF (-1)    0
2u   3) Emergency Barrier: Force Wall (15 PD/5 ED) (50 Active Points); OAF (-1)    5
2u   4) Emergency stretcher: Entangle 4d6, 4 DEF (standard effect: 4 BODY, 4 DEF) (Stops A Given Sense Group Sight Group) (50 Active Points); OAF (-1), No Range (-1/2)    5
1u   5) Energy buckler: Force Field (12 PD/13 ED) (25 Active Points); OAF (-1), Limited Coverage 180 Degrees (-1/2)    2
2u   7) Graviton winch: Telekinesis (33 STR) (50 Active Points); OAF (-1)    5
1u   8) Historical archives on pocket computer: Precognitive Clairsentience (Sight Group), Analyze, Discriminatory (50 Active Points); Precognition Only (-1), OAF (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)    5
1u   9) Pocket breather: Life Support (Self-Contained Breathing), Usable Simultaneously (up to 32 people at once; +1 1/2) (25 Active Points); OAF (-1)    2
2u   10) Pocket computer: +50 INT (50 Active Points); OAF (-1), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2)    
2u   11) Shield disruptor: Energy Blast 5d6, No Normal Defense (Not having a Force Field; +1) (50 Active Points); OAF (-1), No Range (-1/2)    5
 
   Scanner goggles, all slots OIF (-1/2)    
3   1) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)    0
18   2) High Range Radio Perception (Radio Group), Discriminatory, Targeting (27 Active Points); OIF (-1/2)    0
3   3) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)    0
3   4) Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)    0
3   5) Ultraviolet Perception (Sight Group) (5 Active Points); OIF (-1/2)    0
 
11   Endurance Reserve (75 END, 4 REC) (11 Active Points)    0
126   Powers Cost

Skills

Cost   Skill
10   +2 with HTH Combat 
40   +4 Overall 
0   AK: Home country or region 8- 
0   Acting 8- 
0   Climbing 8- 
3   Computer Programming 23- 
0   Concealment 8- 
0   Conversation 8- 
3   Cryptography 23- 
0   Deduction 8- 
3   Electronics 23- 
3   Inventor 23- 
3   Mechanics 23- 
0   Native Language: English (idiomatic; Literate) (4 Active Points) 
0   PS: Choice (Everyman Skill) 11- 
0   Paramedics 8- 
0   Persuasion 8- 
3   Scientist 
2   1) SS: Biology 23- (3 Active Points) 
2   2) SS: Chemistry 23- (3 Active Points) 
2   3) SS: Holography 23- (3 Active Points) 
2   4) SS: Mathematics 23- (3 Active Points) 
2   5) SS: Microelectronics 23- (3 Active Points) 
2   6) SS: Physics 23- (3 Active Points) 
2   7) SS: Quantum Physics 23- (3 Active Points) 
2   8) SS: Robotics 23- (3 Active Points) 
2   9) SS: Thermodynamics 23- (3 Active Points) 
3   Security Systems 23- 
0   Shadowing 8- 
0   Stealth 8- 
3   Systems Operation 23- 
0   TF: Small Motorized Ground Vehicles  
92   Skills Cost

Perks

Cost   Perk
5   Patents: Money: Well Off 
5   Perks Cost

Talents

Cost   Talent
3   Absolute Range Sense 
3   Absolute Time Sense 
3   Bump Of Direction 
5   Eidetic Memory 
3   Lightning Calculator 
4   Speed Reading (x10) 
21   Talents Cost

Disadvantages

Val   Disadvantages
10   Hunted: (evil scientist) 8- (As Pow, Harshly Punish) 
20   Hunted: Viper 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 
10   Physical Limitation: Hyperallegic (Infrequently, Greatly Impairing) [Notes: raised in sterile environment] 
20   Psychological Limitation: Aversion to ranged combat (Very Common, Strong) [Notes: ranged combat is immoral, like chemical warfare] 
10   Psychological Limitation: Code Against Killing (Common, Moderate) 
10   Psychological Limitation: Overconfidence (Common, Moderate) 
5   Psychological Limitation: Vegetarian (Uncommon, Moderate) [Notes: meat is murder] 
15   Social Limitation: Public Identity Frequently (11-), Major [Notes: Xerxes, the super-scientist from the year 3000] 
5   Vulnerability: 1 1/2 x STUN From Chemical Attacks (Uncommon) [Notes: raised in sterile environment] 
30   Vulnerability: 2 x STUN Electrical Attacks (Very Common) [Notes: electricity disrupts nanobiotics] 
135   Disadvantage Points

Summary

200   Base Points
135   Disadvantage Points
335   Total Character Cost
0   Experience Required
0   Total Experience Available
0   Experience Unspent

Background

In the years prior to 3000, a growing number of analysts warned that the interplanetary network was not designed to handle four-digit years, and that the resultant system failure would be catastrophic. They warned that unless immediate action was taken, every essential service which made life in the 30th century possible, from the orbiting weather control and solar energy conversion arrays to the transplanetary matter transmission and realtime neurodata networks would shut down. Humanity would be returned to a level of barbarism not seen on Earth in nearly one thousand years.

Unfortunately. their warnings were ignored by the Interfederal Network Administration Authority. They were disregarded as the same sort of hysterical millenialist ravings that had accompanied the approach of the year 2000. The Interfed silenced any who protested in the name of public safety.

As Xerxes observed the data grid from his research station in the Estonian arcology, he knew that the dire warnings about Y3K had been correct. As the date ticked from 2999 to 3000, system after system went dark. First a few, then a cascade of failures spread across the data grid. In another few nanoseconds the world as Xerxes knew it would end.

Fortunately, Xerxes and his team were prepared. In the final moments before the power net shut down, Xerxes Chuan and other sixteen members of the Historical Preservation Society activated the temporal discontinuity generator, catapulting them back through the ages. Each member of the team selected a different destination. Xerxes selected the dawn of the Information Age: the year 2000. It is a one-way trip for all of them.

Like everyone in the 30th century, Xerxes is the result of generations of selective genetic manipulation. As a result, he is healthier, smarter, and more attractive than the typical 21st century human. His perspectives on ethics and morality are also colored by his 30th century origins. For example, he regards ranged weapons with the same revulsion that his 21st century peers reserve for chemical and biological weapons. He also regards the vast number of competing and overlapping legal authorities as hopelessly primitive and more than a little frightening. However, he is also aware that the monolithic structure and virtually unlimited authority of the Interfed made it possible for them to prevent anyone else from preventing the Y3K disaster. So he knows the importance of decentralized authority, but in practice it makes him quite nervous.

There are benefits to the 21st century, of course. Chocolate, for example. The cocoa plant from which chocolate is made became extinct during the latter 22nd century.